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War Party Shooter

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Joined: 14 Sep 2008
Posts: 96

PostPosted: Mon Mar 08, 2010 5:50 am    Post subject: War Party Shooter Reply with quote

I never fully realized the potential War Party has, albeit not as much as Spirit Warriors. War Party is still pretty good though, you must admit. Even not against terrors they can still shoot pretty well I imagine. After realizing the potential, I bought a few episode 5 boosters off eBay, and this is my War Party shooter. Very Happy

Sioux Union: War Party

Starting Posse:
    2S Wise Cloud
    4S Benjamin Nightsinger
    6S Little Running Bear
    8S Spirit's Eyes
    TS Tioga Joe
    18 Spent, 1 upkeep, 3 inf., +2 GR/turn.
    (Substitute Singing Feather for Wise Cloud against Ezzie)

    2S White Horse
    2S Wise Cloud
    3S Singing Feather
    6S Raven Smiles
    7S Billy Iron Horse
    JS John Bloody Knife
    KS Joseph Eyes-Like-Rain
    KS Austin Stoker

    7C Snakebite x2
    8C Jackelope Stampede
    8C Pinned Down
    9C No Funny Stuff x2
    9C Flamin'Barrels
    TC Friends in Low Places x2
    TC Burn 'Em Down x2
    JC My Fight's With You
    JC Grave Robbin'
    JC Quickdraw
    QC Claim Jumper
    QC It's Just You and Me
    KC This Don't Involve You x2

    5D Lonesome Willow
    6D King WIlly's Mother Lode
    7D Old Moon Saloon
    9D Legal Offices of _____
    9D Water's Edge Strike
    TD On the Side Strike
    TD Bedrock
    QD Harlot's Haven Strike
    QD The Undertaker's

    AH Lightning Strike x2
    2H Bow and Arrow x2
    4H Joseph's Return
    7H Spirit Warrior
    9H Curse x2
    QH Medicine x2
    KH Strength of the Bear x2

Nothing special with deeds, nothing I have give anything superbly helpful with Sioux, they're there mainly for the CP. Clubs are a take off of Eric Jome's article in General Stratergies, but not a copy. I tried to put the deeds and spells into that range too, but some cards have to be used outside the range of 7-K.
I'm your huckleberry!
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