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Doomtown A forum to discuss all things related to the Doomtown CCG
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DickRipcord
Joined: 07 May 2010 Posts: 7
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Posted: Wed May 12, 2010 3:06 am Post subject: Infinite loop deck |
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As far as I can tell, this is all legal. So without further ado, I present the deck that should never exist.
Lost angels: Dude, that’s f***ed up, right there. Solitaire deck Mk 1
Lost angels (original outfit)
Starting dudes
Christopher Hill 8
Deluge 7
Maurice Foster 4
Guardian Angel 3
Dudes
x3 Deluge 8
Hangin' Judge Gabriel
Deeds
Foreclosed Folly Strike 9 (money loop)
Muddy Brown Strike 10
Pike's Puddle Mine J
Bottleneck Mine J
Look Homeward Mine J
Harlot's Haven Strike Q
Drop In the Ocean Strike Q
Thunder Gulch Strike Q
Henry's Hole K
Foale's Folly K
Wishing Well K
Goods
Bioengineering 9
Spells
Burnt Offerin' A (VP loop)
x4 Demon's Eye 2
Knicknevin's Deal 2
Confession 8
x2 Bad Blood J (VP loop pt 2)
Brush with Death J
Welcome to Hell J
x2 Babble On Q (influence reduction loop)
Calm K
Actions
Blueprints A (VP loop)
x2 Bribin' the Town Council 9
Snake Eyes 9
x4 Cup of Joe 10 (all loops)
x4 Eureka's Rage 10
Hired Help J (skill points loop)
x4 Good Stiff Drink Q (all loops)
Faith K (bullet, influence, value loop)
BEWARE!!! This deck is... complicated (cheeeeezy) and can be very, very fragile, but when it works it will make the opponent exclaim the title (often with varied levels of anger). If you actually get to turn five and everything is more or less working, you may have to avoid a RL fist fight. This deck will create an infinite loop or near infinite loop. YOU HAVE BEEN WARNED!
Setup: Deluge and Christopher hill are absolutely essential. Keep them out of boot hill with Brush with death and Knicks Deal. Clone Deluge as soon as you can with the bioengineering; consider this your primary mission. Put most of the miracles and hexes on Chris hill, making sure he has at least one of everything except welcome to hell, which goes on guardian angel. Once he has one of everything you can load the extra demon's eyes and Bad bloods on Deluge(s). try to put all three extra Demon's eyes on one, "main" Deluge as he will be unbooting ALOT and you'll want to make sure he has a fresh one to use.
You can get to the loops by turn 3 ideally. If anyone has any suggestions on how to speed it up further, please add. REMEMBER: If you get a Eureka's Rage in hand, use the little, non boot demon's eye action to drop your hand, (except ER) before you use the big boot action.
How the loops work: by turn 3 you will have roughly 12-15 action cards left in your deck, these are all free noon actions You may also have a deed, foreclosed folly strike, if you so choose. this deed costs one and discards for 2 gr. pick a deluge and start using Cup of Joe's to unboot at a -1 influence/ bullet penalty, then alternately use the Good Stiff Drink to re-use his ability ( Noon: target a hex in this location attached to another dude. Until after nightfall, Deluge is considered to have a copy of that hex attached (note: all miracles attached to Chris Hill become hexes). USE YOUR MAIN DELUGE TO KEEP COPYING A FRESH COPY OF DEMON"S EYE AND USE THE BIG 10 BOOT ACTION TO CONTINUE THE LOOP. If you fail the pull, use a secondary deluge, or Chris Hill to keep it going. It should allow you to copy Burnt Offerin' and/or Bad Blood every couple turns at least. Use these when you can. As you use the other actions every redrawn hand, the other loops will hit (influence/ bullets/ skill points/ money) occasionally.
Make their big dude confess and then use the Judge or Welcome to Hell (on pumped up Guardian Angel) to collect Bad Blood VPs. Use the Blueprints to recycle your sacrificial deeds.
P.S. As a nasty little punch to the kidney, have a Deluge copy knick’s deal and use it on the assassinated big dude you just wasted. Muhahahahahahaha. Or anyone that dies, or has died, really. Over and over and over...
Enjoy! This is as evil a web as I can spin... |
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JRBookman
Joined: 02 Apr 2008 Posts: 13 Location: Mansfield, Ohio
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Posted: Fri Jul 09, 2010 9:10 pm Post subject: |
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| Biggest problem with you loop is that Eureka's Rage was MRP'd to ace itself when used and for this very reason. There was a deck style like this that ran out of both the Coalition and also out of Maze Rats, one a shooter and one a Mark of Man/Mark of Pestilence deck. |
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DickRipcord
Joined: 07 May 2010 Posts: 7
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Posted: Mon Jul 19, 2010 2:31 am Post subject: |
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| yeah i know, the deck counts on it getting aced. gets rid of those pesky cards to degenerate to the loop. |
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