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Boot Hill

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Joined: 03 Jan 2007
Posts: 337
Location: Chertsey, UK

PostPosted: Tue Jan 29, 2008 9:20 pm    Post subject: Boot Hill Reply with quote

Basil Whateley
Silas Peacock
Cassidy Green
Saul Whateley
Charlie Landers

Wilhelmina Whateley
Austin Stoker
Unknown Hooded Figure
Nicodemus Whateley
Werner Braun
Delores Whateley
Sir Whitmore
Billy No-Neck
Tom O'Reilly
Moses Whateley-Braun
Zeke Whateley

Deeds :
Foale's Folly
Henry's Hole
Fu-Leng's Laundry
Pony Express
The Slaughter House

Claim Jump
Yer Cheatin' Too
Friends In Low Places
Get a Rope
Caught With Yer Pants Down
Stray Lead x2
And Stay Down
Bad Tequila x4

Still x 3

The Fair Comes to Town x4


Blood Curse
Helpin' hand x4
Texas Twister x4
Mind Twist x3

Keep them booted and then mind twist or blood curse the rest. Average Value is around 8 so all the hexes will work. On a Huckster with a 2 or higher rating I feel confident Mind twisting a 3 influence dude. Though usually I make a 2 influence dude zero, much easier that. Since most of the dudes are one influence and cheap I still have a med-high influence (ave 6 during a game) but can move them to many different deeds. So by keeping their guys booted and my guys at the CP deeds then reducing their influence until after nightfall, wheee. The Helpin' Hands are invaluable against IWAL decks. The only tweaking I might do is to remove No-Neck and put in another Blood Curse.
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