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Violence Solves Everything

 
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gamesmeister
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Joined: 03 Jan 2007
Posts: 337
Location: Chertsey, UK

PostPosted: Sat Feb 02, 2008 7:48 pm    Post subject: Violence Solves Everything Reply with quote

Dudes:
Ks Joseph Eyes-Like-Rain (inexp)*
2s Cassidy Greene* (x4)
As Charlie Landers* (x4)
As Red Crow* (x4)

Deeds:
8d Stagecoach Office (x4)
Qd Harlot's Haven Strike (x4)
Kd Henry's Hole (x4)

Actions:
10c Eureka's Rage (x4)
10c Reserves (x2)
Jc Rumors (x4)

Events:
Purging of the Golden Mare (x4)

Spells:
6h Ask The Spirits (x4)
8h Call Weather (x4)
8h Invisibility
9h Curse (x4)

Notes:

*NO* JOKERS! They actually get in the way in this deck (even the Fool's Jokers)

This deck is pretty straight foward, but for the beginning players, here's how it goes:

First turn, if you get Purging of the Golden Mare (PotGM) to go off, remove the other copies of your starting dudes from the deck. This will reduce your deck down by 9 cards. If you don't have Invisibility in your opening play hand, use the outfit ability to go get it. Put it on him and use it immediately. Make this your first action each turn. If you lose Jospeh, this deck falls apart. After the first PotGM goes off, ALL of your spells will work since the highest pull necessary will be 6 and all the others cards are value 6 or more.

Next: Don't get into shootouts, but instead put out one of each of the deeds, acing cards in your play hand to the Stagecoach Office and using Eureka's Rage to fill it back up.

Eventually, you will get down to a loop. Just Eureka's Rage, Rumors and Reserves. With one control point on the table from the Stagecoach Office and after hitting them with 4 "Super-Curses" and nearly unlimited Rumors, the SHOULD have no influence. Victory. Cheesy, yes, but I wanted to see if I could make a deck like this.

Cards that will break this deck: Jackelope Stampede (if you are forced to lose Joseph), Blue Jeans, Reggie Cornell and a few others that aren't coming to mind. You also might want to put in 1 Lord Grimely's Manor (either version) to get a higher-control point win.
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Mercenary30



Joined: 21 Feb 2010
Posts: 27

PostPosted: Tue Nov 26, 2013 11:49 am    Post subject: rules clarifications suck..... Reply with quote

So if I understand correctly, the main concept here no longer works if Purging of the Golden Made only allows you to remove your duplicates of cards your opponent is playing with.
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davido



Joined: 27 Mar 2008
Posts: 121

PostPosted: Tue Nov 26, 2013 11:48 pm    Post subject: Re: rules clarifications suck..... Reply with quote

Mercenary30 wrote:
So if I understand correctly, the main concept here no longer works if Purging of the Golden Made only allows you to remove your duplicates of cards your opponent is playing with.


Also, Eureka's Rage aces itself after use-so you can only pull this off 4 times.
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