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Soul Kiss

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Joined: 03 Jan 2007
Posts: 337
Location: Chertsey, UK

PostPosted: Mon Jan 28, 2008 8:19 pm    Post subject: Soul Kiss Reply with quote

K The Ghost(EXP)
J Kim Macneil(EXP)
10 Ezzie Headless Horseman
8 Pox walker
8 Cassandra
8 Able Owens
8 Killer Kerry
7 Lilith Vanderkamp(EXP)
7 Byron St. James
7 Cain Regen
5 Mick Caples
4 Hoodoo
3 Sandra Harris(EXP)

K Foale's Folly
K Henry's Hole
9 Rough and Tumble Saloon
8 Pony Express
7 Old Moon Saloon
7 Buster's Gamling Hall
6 King Willy's Mother Lode(Don't know who king will was...)
6 Abandoned Mine
5 Sam's General Store
5 Seventh Sign Strike
4 LAD Saloon
4 Lucky Horeshoe Lode
3 Hell's End Mine
2 Buffalo Chip Saloon
A End of Time Lode

Q Claim Jumper X 2
7 Snakebite
2 Both Barrels X 2
2 Crack Shot
A Out of Ammo
A Cheatin' Varmit

Q Saloons on Fire

J Spare Chamber
7 Roll o' Dimes
5 Shotgun X 3
5 Roan X 2
4 Bolt-Action Rifle X 4
3 New Hat X 2
2 Reckoner's Bullet

Joker x2

Notes: The main idea of the deck is useing pox walker and ezzie to kill opposing dudes.

In shootouts use reckoners bullets/roll of dimes with spare chamber to get ride of big dudes like Blackjack or Nate Hunter. Bolt-Action rifles are great in shootouts, esp. on The harrowed folk.

Most in-town deeds (5 of the 7) are saloons for Saloon's on Fire. That whole strategy can be removed(losing control points) to add in spare chambers and roll o dimes.

Starting out with Cain+Abel+Mick Caples is idle as you pay no upkeeps(Geting 8 to spend). Then a high production deed can be played.
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