Events

747
Sanity: +1
Travel by Air
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: Play this card and immediately play a new Location in the same Region right-side-up on top of your Story Deck.

Acid Rain
Storm
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: No Location bears the Forest attribute. Bury this card if any Day or Night Event is played.

Acrophobia
Phobia
Expansion: B3
Rarity: Common
Text: Fear of Heights. Lose 1 Sanity point if currently Traveling by Air and at the beginning of each Turn that you are in the Air

Agoraphobia
Phobia
Expansion: Std-S
Rarity: Fixed
Text: Fear of Open Places. At the beginning of your Turn, lose 1 Sanity point if the top card of your Story Deck features the Outside attribute.

Aldebaran Moves in the Sky
Star
Expansion: B2
Rarity: Common
Text: If Aldebaran is not already in play, then play this card as normal. If it is already in play, then Bury it and Bury this card. When revealed, Bury all other Events (except Travel cards). While in play, only one Phobia can affect any Investigator (randomly choosen).

Algol
Star
Expansion: DL
Rarity: Common
Text: Bury all Star Events in play. While in play, the Spell capacity of Tomes increases by one. These extra Spells remain if this card is Buried.

Alien Abduction
Sanity: -1
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: Choose one Ally of up to 4 points in value (including Weapons) that your opponent must Bury . If you have Greys in play as an Ally, Bury a chosen Ally of any value. Then Bury this card.

Ambush
Expansion: Std-C
Rarity: Fixed
Text: During the next Combat, if your Current Location is in the same sub-region as opponent's Current Location, and both Locations have the City attribute, your Allies may attack your opponent as if they were in the same Location.

Amnesia
Expansion: Ltd
Rarity: Common
Text: Randomly choose one card from your opponent's Hand that he or she must Discard, then Bury this card.

An Unexpected Calamity
Expansion: Ltd
Rarity: Uncommon
Text: Play this card and announce "Pass." This Pass ends the current Round, even if it is the only Pass in the Round.

An Unexpected Calamity
Sanity: -1
Expansion: NA
Rarity: Rare
Text: This card may only be played after one Pass has already been announced for the Round. Play this card, announce "Pass," then Bury this card. Skip this Round's Combat and go directly to End Of Round.

Angry Zoogs
Sanity: -1
Expansion: DL
Rarity: Common
Text: Investigator with the highest Sanity (high Education if tied) must either Bury all Allies in play lacking the Dreamer attribute, or spend 3 points of Sanity to keep them all in play.

Astrophobia
Phobia
Expansion: B2
Rarity: Rare
Text: Fear of the Stars. Event is played concerning a Star or Stars, and whenever it changes from Day to Night

Bacteriophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Germs. Lose 1 Sanity point if you or your Allies have a Weapon, Tome, or Artifact when this card is played, and each time you play an Artifact, Tome or Weapon card.

Batophobia
Phobia
Expansion: DL
Rarity: Common
Text: Fear of things falling on you. Lose 1 point of Sanity at the beginning of each Turn that your Current Location features the City attribute

Beatrice is Released From the Attic
Sanity: -1
Expansion: Ltd
Rarity: Rare
Text: Choose one Ally up to 4 points in value (including Weapon) that your opponent must Bury, then Bury this card.

Betrayal
Sanity: -1
Expansion: DL
Rarity: Rare
Text: A random Corrupt Ally immediately attacks the other Allies. Opponent chooses how to absorb this damage. Opponent's Investigator is not attacked and loses no Sanity. Bury target Corrupt Ally

Bibliophobia
Phobia
Expansion: NA
Rarity: Rare
Text: Fear of books. Lose 1 Sanity point at the beginning of each Turn that your Current Location features the Tome attribute.

Black Galley
Sanity: -2
Dimension: Dreamlands
Expansion: DL
Rarity: Rare
Text: Target player must choose either to Bury a Corrupt Ally or Discard a Steadfast Ally.

Blackout
Night
Expansion: NA
Rarity: Common
Text: It is now night. Bury any Day or Night Event in play. Each opponent loses 1 Sanity point if their Current Location features the City attribute when this card is played.

Blink of an Eye
Expansion: NA
Rarity: Common
Text: Play this card, and the pass by a player on an earlier Turn is voided - no Passes have been announced for the the current Round. You may immediately play a second card. Then, Bury this card

Blizzard
Storm
Expansion: DL
Rarity: Common
Text: No Travel by Land Events may be played while this card is in play. Bury this card if any Day or Night Event is played. Does not affect Travel Events in play.

Camel
Travel by Land
Expansion: B3
Rarity: Common
Text: Immediately play a new Location in the same Region right-side up on top of your Story Deck

Car
Travel by Land
Expansion: Ltd
Rarity: Common
Text: Immediately play a new Location in the same Region right-side up on top of your Story Deck.

Catastrophic Failure
Expansion: Ltd
Rarity: Common
Text: The Weapon held by one Ally malfuctions catastrophically and dramatically. Bury the target Ally and Discard his or her Weapon.

Cats of Ulthar
Sanity: +1
Travel by Cats
Dimension: Dreamlands
Expansion: DL
Rarity: Uncommon
Text: You must have the Cat Chieftain in play to play this card. Immediately play a new Dreamlands Location, or Exotic Location in any dimension, right-side-up on top of your Story Deck, regardless of Travel requirements.

Children Have Nightmares
Sanity: -1
Expansion: Ltd
Rarity: Uncommon
Text: All Allies of one opponent are reduced by 2 points for the remainder of this Round, to a minimum of 1. Bury this card at the end of the Round.

Claustrophiobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Enclosed Spaces. Lose 1 Sanity point if you are currently at an Inside Location and at the beginning of each Turn that you are Inside.

Closed-Cockpit Monoplane
Travel by Air
Expansion: B1
Rarity: Uncommon
Text: Immediately play a new Location card in a different Region, right-side up on top of your Story Deck. May not play a Location within the same Region.

Crop Circles
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: You may only play this card if your Current Location features the Outside attribute. Immediately play one Monster to your Threat. Then Bury this card.

Cthulhu For President
Star
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: Bury all Star Events in play. If a card is played that would Bury a GOO Bury this card instead.You may Bury this card instad of rotating or Burying a GOO at the end of the Round.

Cthulhu Rising
Sanity: -2
Unique
Expansion: Std-S
Rarity: Fixed
Text: Your opponent must Discard his or her Current Location if it features the Water attribute, otherwise Bury it. Then, Bury this card.

Dawn of a New Day
Sanity: +1

Day
Expansion: Ltd
Rarity: Common
Text: Bury any Night or Day Event in play. Bury this card if any Day or Night Event is played.

Dawn of the Solstice
Sanity: +1
Day
Expansion: Std-C
Rarity: Fixed
Text: This is a Solstice card. It is now Day. Bury any Day or Night Event in play.

Daybreak
Day
Expansion: NA
Rarity: Common
Text: It is now Day. Bury any Day or Night Event in Play. Flip one chosen Ally of one Opponent.

Demophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Crowds. Lose 1 Sanity point each time you play an Ally card, by whatever means, alongside your Investigator.

Dendrophobia
Phobia
Expansion: Ltd
Rarity: Rare
Text: Fear of Trees. Lose 1 Sanity point if you are currently at a Forest Location and at the beginning of each Turn that you are in a Forest Location.

Direct Sunlight
Day
Expansion: Ltd
Rarity: Uncommon
Text: It is now Day. Bury any Night or Day Event in play. Bury this card if any Day or Night Event is played.

Dirigible
Sanity: +1
Travel by Air
Expansion: B1
Rarity: Common
Text: On a following turn, play any new Location card either in same Region or in a new Region, right-side up on top of your Story Deck

Discover Secret Cache
Expansion: Ltd
Rarity: Uncommon
Text: Immediately play an Artifact or a Tome card regardless of current Location's attributes. You or your Allies must still know the proper Languages, if neede. Then, Bury this card.

Downpour
Storm
Expansion: Std-S
Rarity: Fixed
Text: While this card is in play you must walk to all City Locations. Travel Events may be played normally. Bury this card if any Day or Night Event is played.

Drought
Expansion: Ltd
Rarity: Uncommon
Text: No Location bears the Water symbol while this card is in play. Bury any Storm event in play. Bury this card if any Storm Event is played.

Dysentery
Epidemic
Expansion: Std-C
Rarity: Fixed
Text: Your opponent must Flip all Allies face-down. Any other Investigators who are in the same sub-region as the target are similarly affected.

Earthquake
Sanity: -1
Expansion: Ltd
Rarity: Uncommon
Text: Take the top card of your opponent's Sotry Deck, and Bury it. If card revealed is not a Location, Bury it also. Repeat until a Location is revealed. Ignore Sanity gain/loss; may use Gate. Then, Bury this card.

Ebola Virus
Sanity: -2
Epidemic
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: Discard a random Ally of chosen opponent. Each other player's Investigator also in the same subregion must also randomly Discard one Ally. Then Bury this card.

Eclipse of the Sun
Day
Expansion: Ltd
Rarity: Rare
Text: Bury any Night or Day Event in play. Bury this card if any Day or Night Event is played.

Efficiophobia
Phobia
Expansion: Std-C
Rarity: Fixed
Text: Fear of Success. Lose 2 Sanit points each time an Adventure card is played while this card is in play.

Elephant Caravan
Travel by Land
Dimension: Dreamlands
Expansion: DL
Rarity: Common
Text: On a following turn, play a new Location card in the same Region, right-side-up on top of your Story Deck. Remain with the Elephant Caravan for a Turn to play one Tome or Artifact card (only one card per Elephant Caravan).

Eosophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Dawn. Lose 1 Sanity point if it is Day and each time a Day Event is played.

Evening
Day
Expansion: DL
Rarity: Uncommon
Text: It is now Day. Bury any Day or Night Event in play. All Invisible Monsters add 1 point to their value

Evening
Night
Expansion: Std-S
Rarity: Fixed
Text: It is now Night. Bury any Day or Night cards in play. When this card is played, the player may Discard one card from his or her hand and replace it with the top card of his or her Mythos Deck.

False Dawn
Night
Expansion: NA
Rarity: Common
Text: It is now Night. Bury any Day or Night Event in play. Living Dead Monsters do not Join while this card is in play.

Flee to Special Room
Expansion: Ltd
Rarity: Common
Text: Cancel the effects of a card played since your last Turn that would otherwise cause you to Bury or Discard an Ally or Allies. Then, Bury this card.

Frivolous Lawsuit
Dimension: New Aeon
Expansion: NA
Rarity: Rare
Text: Force an opponent to Discard one in-play card of your choice, except their Current Location or an Adventure, that fulfilled the requirements of an Adventure that was just played. Then Bury this card.

Full Moon
Night
Expansion: Ltd
Rarity: Uncommon
Text: Bury any Day Event or any other Night Event in play. Bury this card if any Day or Night Event is played.

Going Postal
Sanity: -1
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: Bury a random Ally; Discard that Ally if opponent's Current Location is a Business. Then Bury this card.

Government Quarantine
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: Opponent skips the Discard phase at the end of the Round, and must keep all cards remaining in his or her Hand, even above Maximum. Bury this card at the end of the Round.

Governmental Cover-Up
Expansion: Std-C
Rarity: Fixed
Text: It never happened! When played on your opponent, you may force him or her to Discard the Event closest to the bottom of his or her Story Deck.

Guardians of the Great Ones
Sanity: -1
Dimension: Dreamlands
Expansion: DL
Rarity: Uncommon
Text: All opponents must play Monster cards to their Threat face-up. Bury this card if any Day or Night Event is played. When this card is Buried, face-up Monster cards are flipped face-down.

Halitosiphobia
Phobia
Expansion: NA
Rarity: Rare
Text: Fear of Bad Breath. If target opponent has one or more Allies in play, he or she loses 1 Sanity point at the beginning of each Turn that his or her Current Location features the Inside attribute.

Harney Reginald Opens Fire
Expansion: Ltd
Rarity: Common
Text: Bury opponent's Ally of up to 2 points (excluding the value of any Weapons). Then, Bury this card

Helicopter
Travel by Air
Dimension: New Aeon
Expansion: NA
Rarity: Rare
Text: On a following Turn play a new Location in the same Region right-side-up on top of your Story Deck. You may flip face-up one card in one opponent's Threat as your Turn while this card is your Current Location

High Noon
Day
Expansion: Std-S
Rarity: Fixed
Text: It is now Day. Bury any Night or Day Event in play. At the moment that this card is played, all Corrupt Allies with Weapons are Flipped face-down.

Highway Robbery
Sanity: -1
Expansion: DL
Rarity: Uncommon
Text: Cause an opponent to Bury a random Artifact, or if it is Night and opponent's Investigator is Outside or in a Country Location, cause opponent to Discard a random Artifact. Then Bury this card.

Hitch A Ride
Travel by Land
Expansion: NA
Rarity: Common
Text: On a following Turn, play a new Location in the same Region, right-side up on top of your Story Deck. Hang for a Turn to play an Ally card that could be played in this Region (one Ally per Hitch a Ride).

Hitman from Medellin
Sanity: -1
Threat Event
Dimension: New Aeon
Expansion: NA
Rarity: Rare
Text: Use a Gate to play this card face-down to your Threat. When revealed, each Hitman From Medellin eliminates (Buries) one random Ally, Defending or not. Joins Hitman From Medellin.

Hound of the Tindalos
Sanity: -1
Expansion: Ltd
Rarity: Uncommon
Text: Can only be used against Allies who are Inside. Bury any Ally of your opponent. Then, Bury this card

Hurricane
Unique
Storm
Expansion: Ltd
Rarity: Uncommon
Text: Bury Travel by Air or Sea cards on top of any Story Deck (return to former Location). Ignore sanity/loss gain; no Gate use. Neither may be played. Every Location now bears the Water Attribute. Bury this card if any Day or Night Event is played

Hydrophilia
Philia

Expansion: NA
Rarity: Common
Text: An opponent may not play a Phobia on you while their current Location features the Water attribute. Bury this card when you play a Sanitarium or Temple.

Hydrophobia
Phobia
Expansion: Ltd
Rarity: Uncommon
Text: Fear of Water. Lose 1 Sanity point if you are currently in a Water Location and at the beginning of each Turn that you are in a Water Location

Iatrophobia
Phobia
Expansion: Ltd
Rarity: Rare
Text: Fear of Doctors. Lose 1 Sanity point at the beginning of each turn that a Sanitarium is the top card of your Story Deck. You may not remove this Phobia in a Sanitarium

Ill Omen
Sanity: -1
Threat Event
Expansion: NA
Rarity: Rare
Text: Use a Gate to play this card face-down to your Threat. Monsters in an opposing Directed Threat are Discarded at the end of Combat instead of being Buried.

In the Nick of Time
Expansion: Ltd
Rarity: Uncommon
Text: Play this card, and the Pass by a player on an earlier Turn is voided - no Passes have been announced for the the current Round. You may immediately play a second card.

Influenza
Sanity: -1
Epidemic
Expansion: Ltd
Rarity: Common
Text: Randomly choose one Ally that opponent must Bury. Each other player's Investigator also in the same Region must also randomly Bury one Ally. Then, Bury this card

Innsmouth Look, The
Expansion: Ltd
Rarity: Rare
Text: Move opponent's Ally to his or her Threat, face down. Ally functions as a Lesser Independent Monster for the remainder of this Round. Bury that Ally after Combat is concluded. Bury this card once the ally has been moved

Instability in the Mythos
Expansion: Ltd
Rarity: Common
Text: If the target Threat contains more than three cards, including any Great Old One or Outer Gods, randomly Discard three. Then, Bury this card.

Instability in the Mythos
Expansion: Ltd
Rarity: Common
Text: If the target Threat contains more than three cards, randomly choose two cards and add them to your Threat as if you summoned them (place crosswise). Bury them in your opponent's Story Deck at the end of Combat. Then, Bury this card

IRS Auditor
Sanity: -1
Threat Event
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: Use a Gate to play this card face-down to your Threat. When revealed, each IRS Auditor confiscates one chosen Artifact. Your opponent must Bury the card in his or her Story Deck.

Its Full Of Stars!
Sanity: +?
Unique
Expansion: NA
Rarity: Rare
Text: You may only play this card while your Current Location features the Space attribute. If your current Sanity is 1-7 gain 5 points; if 8-13 gain 3; if 14+ gain 1. Then Bury this card.

Lunar Eclipse
Night
Expansion: DL
Rarity: Common
Text: It is now night. Bury any Day or Night Event in play. All Living Dead Allies add 1 point to their value.

Mauretania
Travel by Sea
Expansion: B1
Rarity: Uncommon
Text: On a following turn, play a new Location card featuring the Water icon in a different Region, right-side up on top of your Story Deck. May not play a new Location in the same Region

Mechanophobia
Phobia
Expansion: NA
Rarity: Common
Text: Fear of Machines. Lose 1 Sanity point at the beginning of each Turn that you are at an Artifact Location.

Media Hyperbole
Expansion: NA
Rarity: Uncommon
Text: Opponent may not use Spells or Gates in his or her Current Location. Bury this card when opponent plays a Travel Event or arrives at a new Location.

Midnight
Night
Expansion: Std-C
Rarity: Fixed
Text: It is now Night. Bury any Day or Night Event in play. At the moment that this card is played, all Steadfast Allies with Weapons are Flipped face-down.

Monophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Being Alone. Lose 1 Sanity point each time you lose an Ally

Motion Sickness
Expansion: NA
Rarity: Rare
Text: Each opponent that just played a Travel Event (whether or not it is still their top Story Deck card) loses 2 Sanity points. Then Bury this card.

Mugging
Expansion: NA
Rarity: Common
Text: Target Investigator loses 1 Sanity point and must remain in his or her Current Location for the next Turn but may play cards other than a new Location card or Travel Event.

Nemesis
Star
Expansion: NA
Rarity: Common
Text: Bury any Star Event. Any Investigator loses 1 Sanity point when he or she declares a Pass

New Moon
Day
Expansion: Ltd
Rarity: Uncommon
Text: No effect on Day Events, but if none are in play then it is Day. Bury Night Events. Bury this card if any Day or Night Event is played

Nightmare
Sanity: -1
Unique
Expansion: DL
Rarity: Uncommon
Text: Use a Gate to play this card face-down to your Threat. Monsters in a Directed Threat with this card and the Monsters opposing them receive the benefit of their Special Effects, whether or not they are lost during the Cosmic Battle, as if they survived to affect the Investigator.

Nuclear Winter
Sanity: -2
Storm
Dimension: New Aeon
Expansion: NA
Rarity: Rare
Text: All Investigators must Bury the top card of their Story Decks when this card is played. Bury this card if a Day or Night Even is played.

Obsessive/Compulsive
Unique
Phobia
Expansion: Ltd
Rarity: Rare
Text: Repeated behavior. At the beginning of each Round, lose 1 Sanity point and reshuffle your Mythos Deck and all discards

Phobophobia
Phobia
Expansion: DL
Rarity: Uncommon
Text: Fear of Phobias. Any one Phobia currently affecting your Investigator is redirected against the opponent of your choice. Then Bury this card.

Polaris
Star
Expansion: DL
Rarity: Rare
Text: Bury any Star Event in play. All Monsters are Invisible

Police investigation
Expansion: Ltd
Rarity: Common
Text: At the beginning of the next Round, the local police confiscate four cards from opponent's hand. Opponent draws four cards fewer than usual. Bury this card at the end of the Round

Police Investigation
Expansion: NA
Rarity: Common
Text: Bury all Weapons of target opponent that have a card value of 2 or more. Then Bury this card.

Poltergeist
Sanity: -1
Expansion: NA
Rarity: Common
Text: You may only play this card if your Current Location features the Inside attribute. Immediately play a Monster to your Threat. Then bury this card.

Portaphobia
Phobia
Expansion: Std-S
Rarity: Fixed
Text: Fear of Gates. At the beginning of your Turn, lose 1 Sanity point if your Current Location features the Gate attribute.

Portophilia
Philia

Expansion: NA
Rarity: Common
Text: An opponent may not play a Phobia on you while their current Location features the Gate attribute. Bury this card when you play a Sanitarium or Temple.

Powerful Storms
Storm
Expansion: Ltd
Rarity: Common
Text: Bury Travel By Air cards on top of any Story Deck (return to former Location). Ignore Sanity loss/gain; no Gate use. No Travel By Air cards may be played while this card is in play. Bury this card if any Day or Night Event is played

Rain of Fish
Storm
Expansion: DL
Rarity: Uncommon
Text: Play this card when a Storm is in play. All locations featuring the Water attribute gain the Gate attribute. Bury this card when any Day or Night Event is played.

Rhabdophobia
Phobia
Expansion: Ltd
Rarity: Uncommon
Text: Fear of being eaten. Lose 1 Sanity point any time that any player plays a card that begins a new Threat (not that is added to an existing Threat).

Rude Awakening
Unique
Expansion: DL
Rarity: Rare
Text: Target opponent may play a Waking World Location next turn. If not, opponent suffers an attack worth 3 points (Allies may defend). Then Bury this card.

Schizophrenia
Phobia
Expansion: B2
Rarity: Common
Text: Multiple personalities. Lose 1 additional Sanity point each time that you cast a Spell

Scotophobia
Phobia
Expansion: Ltd
Rarity: Common
Text: Fear of Darkness. Lose 1 Sanity point if it is Night, and each time a Night Event is played

Seaplane
Travel by Air
Expansion: B2
Rarity: Rare
Text: On a following turn, play any new Location card featuring the Water attribute, in either the same or different Region, right-side up on top of your Story Deck. May travel to Locations (except Exotic) where Air Travel is normally forbidden

Serial Killer
Expansion: NA
Rarity: Common
Text: Target Discards his or her top Mythos Deck card at the beginning of each Turn. Bury this card once the target plays a Travel Event or arrives at a Location in a different subregion.

Ship of Clouds
Travel by Air
Dimension: Dreamlands
Expansion: DL
Rarity: Common
Text: Immediately play a new Location card in a different Region, right-side up on top of your Story Deck. May not play a Location within the same Region.

Shipwreck
Storm
Expansion: DL
Rarity: Rare
Text: Each opponent at a Travel by Sea Event as his or her current Location immediately plays a random Location card from his or her hand (no effect if he or she has no Location cards).

Shuttle Icarus
Travel by Space
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: You may play this card only at a Space or Outside Location. On a following Turn play a new Space or Outside Location in any Region right-side-up.

Sirius
Star
Expansion: NA
Rarity: Common
Text: Bury all Star Events in play. All Weapons with card values of 2 points or fewer are enchanted.

Sky Galleon
Travel by Air/Travel by Sea
Dimension: Dreamlands
Expansion: DL
Rarity: Common
Text: On a following Turn play a new Location card in either the same or a different Region (including Space), right-side-up on top of your Story Deck.

Strange Humanoid Encounter
Expansion: DL
Rarity: Rare
Text: Playable only at Night. All Locations featuring the Forest attribute gain the Gate attribute. Bury this card when any Day or Night Event is played.

Succumb to Temptation
Sanity: -1
Expansion: Std-C
Rarity: Fixed
Text: A random Steadfast Ally of the chosen opponent goes mad. That Ally immediately attacks his or her Investigator (unaffected Allies of that opponent may Defend). Then, Bury this card and return the affected Ally to that Investigator's side.

Sun Spots
Day
Expansion: DL
Rarity: Common
Text: It is now Day. Bury any Day or Night Event in play. Bury all Star Events in play.

Surprise Meeting
Expansion: B3
Rarity: Common
Text: Immediately play an Ally who would not normally come from this Location. Ally may come from a different Region, though not from different time or dimension. Then, Bury this card

Swarm of Insects
Night
Expansion: DL
Rarity: Uncommon
Text: Bury any Day or Night Event in play. All Outside Investigators lose 1 point of Sanity when this card is played. Bury this card if a Day, Night, or Storm Event is played

Tachyphobia
Phobia
Expansion: DL
Rarity: Common
Text: Fear of Speed. Lose 1 Sanity point each time you play a Travel Event.

Television
Dimension: New Aeon
Expansion: NA
Rarity: Common
Text: Target Flips all Allies face-down. They remain so while this card is in play. Bury this card if target plays a Day Event, a Tome, or at the end of the Round.

Terrorist Strike
Expansion: NA
Rarity: Rare
Text: Even if already Walking, your opponent must play a Travel Event or a new Location next Turn or suffer an attack worth 5 points. Allies may defned. Then Bury this card

Thaasophobia
Phobia
Expansion: NA
Rarity: Common
Text: Fear of being idle. Opponent loses 1 Sanity point if he or she passes.

The Beast in the Cataract
Expansion: DL
Rarity: Rare
Text: Add 1 point to the cost of casting any Spell. This card is immune to the effects of any Star Event. Bury this card at the end of the Round.

The Children Have Sweet Dreams
Sanity: -1
Expansion: DL
Rarity: Rare
Text: While this card is in play, add 1 point to the value of all your Allies. Bury this card at the end of the round.

The Stars are Right
Star
Expansion: DL
Rarity: Uncommon
Text: Bury any Star Event in play. You may use opponent's Event cards currently in play to meet conditions required to summon a Great Old One or Outer God

The White Ship
Travel by Sea
Expansion: DL
Rarity: Uncommon
Text: On a following Turn, play a new Location featuring the Water attribute in a different Region. If you have a Dreamer Ally that Location may be in any Dimension. If you have the Captain of the White Ship in play that Location may be any Exotic Location regardless of travel restrictions or the Water requirement.

Thieves in your Attic
Expansion: Ltd
Rarity: Common
Text: Randomly select one Artifact card (not a Tome) that your opponent must Bury, then Bury this card

Time Flux
Expansion: NA
Rarity: Uncommon
Text: Using a Gate, play this card to immediately play one New Aeon Ally, Artifact, Monster, or Tome that you could otherwise play at your Current Location. Then Bury this card.

Titanic
Travel by Sea
Expansion: B1
Rarity: Rare
Text: On a following turn, play a new Location card featuring the Water attribute in a different Region, right-side up on top of your Story Deck. May not play a new Location in the same Region. Remain at sea for one turn and bury one Phobia card

Townsfolk Riot
Expansion: Ltd
Rarity: Uncommon
Text: Your opponent's foul deeds are exposed. Even if already Walking, opponent must play a Travel Event or a new Location next Turn or suffer an attack worth 5 points. Allies may defend. Then, Bury this card

Train
Travel by Land
Expansion: Ltd
Rarity: Common
Text: On a following Turn, play a new Location in the same Region, right-side up on top of your Story Deck. Or, remain on the Train for a Turn to play any Ally card that could be played in this Region (only 1 Ally per Train card played).

Tramp Steamer
Travel by Sea
Expansion: B2
Rarity: Common
Text: On a following Turn play a new Location card featuring the Water attribute in either the same Region or a different Region, right-side up on top of your Story Deck

Triskaidekaphobia
Unique
Phobia
Expansion: Ltd
Rarity: Rare
Text: Fear of the number 13. Lose 1 Sanity point at the beginning of each Turn that the cards in your hand number 13

Twister
Storm
Expansion: DL
Rarity: Common
Text: Replace all Travel by Air cards with the Location card closest to the bottom of the Story Deck, right-side-up. Ignore revealed Sanity gain/loss. No Travel by Air Events may be played. Bury Twister if any Day or Night Event is played.

Typhoid
Sanity: -1
Epidemic
Expansion: Ltd
Rarity: Uncommon
Text: Randomly choose and Bury half (round up) of your opponent's Allies. Any other players whose Investigators are in the same City as target are similary affected

Typhoon
Storm
Expansion: B1
Rarity: Common
Text: Bury Travel by Sea cards currently on top of any Story Deck, returning to former location. Ignore Sanity loss/gain, no Gate use. No Travel by Sea cards may be played while this card is in play. Bury this card if any Day or Night Event is played

U-Boat
Travel Underwater
Expansion: B2
Rarity: Uncommon
Text: Play this card at a Location featuring the Water attribute. On a following turn play a new Location card featuring the Water attribute either in the same Region, in a different Region, or Underwater

UFO
Sanity: -1
Travel by Space
Dimension: New Aeon
Expansion: NA
Rarity: Uncommon
Text: You must have Greys in play as an Ally to play this card. You may immediately play a new Location in any Region or Dimension (except non-space Exotic Locations) right-side-up on top of your Story Deck.

Unexpected Eclipse
Day
Expansion: NA
Rarity: Common
Text: This is an Eclipse card. It is now Day, Bury all Day or Night Events and you may also Bury any one other Event card in play, except Travel Events.

Waning Moon
Night
Expansion: Ltd
Rarity: Common
Text: Bury any Day or Night Event in play. Bury this card if any Day or Night Event is played

Waxing Moon
Night
Expansion: Ltd
Rarity: Common
Text: Bury any Day or Night Event in play. Bury this card if any Day or Night Event is played

Yak
Travel by Land
Dimension: Dreamlands
Expansion: DL
Rarity: Uncommon
Text: On a later Turn play a new Location in the same Region. You may as your turn remain on the Yak and Bury one Phobia affecting your Investigator

Yithian Mental Contact
Sanity: -1
Unique
Expansion: Ltd
Rarity: Uncommon
Text: Your opponent changes his or her mind and Buries the card(s) that were just played or whose orientations were altered, except Adventure cards. Ignore any effects that those card(s) might otherwise have had

Yithian Psychic Possession
Unique
Expansion: NA
Rarity: Rare
Text: Bury an Ally that was Just Played or who was in play and whose abilites or Special Effect were just used. Then Bury this card.

Zebra
Travel by Land
Dimension: Dreamlands
Expansion: DL
Rarity: Common
Text: Immediately play a new Location card in the same Region right-side-up on top of your Story Deck.